Quantcast
Channel: SA-MP Forums - Filterscripts
Viewing all articles
Browse latest Browse all 595

[FilterScript] Disable KEY_FIRE Sync for vehicles (prevent shooting from Sea Sparrow, Hunter, etc)

$
0
0
With this FS you can prevent KEY_FIRE and KEY_ACTION (Secondary Fire) for selected vehicles you add.
This will allow you to add Sea Sparrow, Hunter, etc. without its deadly features!

Has a callback that allows you to handle how the player can be warned, etc.

Needs Pawn.RakNet.

Download:
Pastebin

Video demonstration:
https://www.youtube.com/watch?v=HGLVPX9UwQU

This release is for mainly demonstration purposes. Although it can be used as a standalone FS, I encourage you to add it properly to your GM Script.

If you can make improvements to mi shitty modelid checks please do so!
Thanks!

Viewing all articles
Browse latest Browse all 595

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>