H_Animation Systhem
RQ:
This Is My Work And I Don't Take Any Thing From Any Athor Theards
PHP Code:
#include <a_samp>
#include <ZCMD>
public OnFilterScriptInit()
{
print("\n---------------------------------------");
print(" H_Animations System Loaded! ");
print("\n---------------------------------------");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
CMD:dance(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:dance2(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:dance3(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:dance4(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:handsup(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:cellphone(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:sit(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:hangup(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:duck(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DUCK );
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:enterveh(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_ENTER_VEHICLE);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:exitveh(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_EXIT_VEHICLE);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:drinkbeer(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:smoke(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:drinkwine(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:drinksprunk(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:surrender(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CUFFED);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:throwbarl(playerid, params[])
{
ApplyAnimation(playerid, "AIRPORT", "thrw_barl_thrw", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:stepsitin(playerid, params[])
{
ApplyAnimation(playerid, "Attractors", "Stepsit_in", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:stepsitloop(playerid, params[])
{
ApplyAnimation(playerid, "Attractors", "Stepsit_loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:stepsitout(playerid, params[])
{
ApplyAnimation(playerid, "Attractors", "Stepsit_out", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar1(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "Barcustom_get", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar2(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "Barcustom_loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar3(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "BBarcustom_order", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar4(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "BARman_idle", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar5(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "Barserve_bottle", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar6(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "Barserve_give", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar7(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "Barserve_glass", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar8(playerid, params[])
{
ApplyAnimation(playerid, "BAR", " Barserve_in", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar9(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "Barserve_loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bar10(playerid, params[])
{
ApplyAnimation(playerid, "BAR", "dnk_stndF_loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:baseball(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_1", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:baseball2(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_2", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:baseball3(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_3", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:baseball4(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_4", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bat(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_Block", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bat2(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_1", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bathit2(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_2", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bathit(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_Hit_3", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:batidle(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_IDLE", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:batm(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "Bat_M", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:batpart(playerid, params[])
{
ApplyAnimation(playerid, "BASEBALL", "BAT_PART", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:fire(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Fire1", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:fire2(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Fire2", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:fire3(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Fire3", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:wave(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_GF_Wave", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:panic(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_01", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:panic2(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_02", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:panic3(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_03", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:panic4(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_04", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:panicloop(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:girlkiss(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "Grlfrd_Kiss_03", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:boykiss(playerid, params[])
{
ApplyAnimation(playerid, "BD_FIRE", "Playa_Kiss_03", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
/////////////////
CMD:bather(playerid, params[])
{
ApplyAnimation(playerid, "BEACH", "bather", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:layloop(playerid, params[])
{
ApplyAnimation(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:parksit(playerid, params[])
{
ApplyAnimation(playerid, "BEACHE", "ParkSit_M_loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:parksit2(playerid, params[])
{
ApplyAnimation(playerid, "BEACH", "ParkSit_W_loop", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:sitwait(playerid, params[])
{
ApplyAnimation(playerid, "BEACH", "SitnWait_loop_W", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
/////////////////////////////////////////
CMD:celebrate(playerid, params[])
{
ApplyAnimation(playerid, "benchpress", "gym_bp_celebrate", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:down(playerid, params[])
{
ApplyAnimation(playerid, "benchpress", "gym_bp_down", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:geton(playerid, params[])
{
ApplyAnimation(playerid, "benchpress", "gym_bp_geton", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:up(playerid, params[])
{
ApplyAnimation(playerid, "benchpress", "gym_bp_up_A", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:up2(playerid, params[])
{
ApplyAnimation(playerid, "benchpress", "gym_bp_up_B", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
////////////////////////////////
CMD:smooth(playerid, params[])
{
ApplyAnimation(playerid, "benchpress", "ym_bp_up_smooth", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:rhs(playerid, params[])
{
ApplyAnimation(playerid, "BF_injection", "BF_getin_LHS", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:lhs(playerid, params[])
{
ApplyAnimation(playerid, "BF_injection", "BF_getin_RHS", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:rhs2(playerid, params[])
{
ApplyAnimation(playerid, "BF_injection", "BF_getout_RHS", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
/////////////////////////////////////////
CMD:bikedback(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_Back", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:driveby(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyFT", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:driveby2(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyLHS", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:driveby3(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_drivebyRHS", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:fwd(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_Fwd", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:getoffback(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "getoffBACK", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:getofflhs(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_getoffLHS", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:getoffrhs(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_getoffRHS", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
//////////////////////////////
CMD:bikehit(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_hit", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bikejump(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_jumponL", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bikejump2(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_jumponR", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bikekick(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_kick", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bikeleft(playerid, params[])
{
ApplyAnimation(playerid, "BIKED", "BIKEd_Left", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjcouch(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
/////////////////////
CMD:bjcouch2(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjstart(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjloop(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjloop2(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjend(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
//////////////////////
CMD:bjs1(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjs2(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjs3(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjs4(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bjs5(playerid, params[])
{
ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:bbalbat(playerid, params[])
{
ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
//////////////////////////////////////////////////////////////////////////////////
CMD:bbalbat2(playerid, params[])
{
ApplyAnimation(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:crack(playerid, params[])
{
ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:crack2(playerid, params[])
{
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:crack3(playerid, params[])
{
ApplyAnimation(playerid, "CRACK", "crckdeth3", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:crack4(playerid, params[])
{
ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:crack5(playerid, params[])
{
ApplyAnimation(playerid, "CRACK", "crckdeth5", 4.1, 1, 1, 1, 1, 1, 1);
SendClientMessage(playerid, -1, "{FF66CC}/Stop {FFFFFF}For Stop The Animation");
return 1;
}
CMD:stop(playerid, params[])
{
ClearAnimations(playerid);
return 1;
}
#define DIALOG_CMDS 1
CMD:animlist(playerid, params[])
{
new CMDS[1500];
strcat(CMDS, "{FFFFFF}1) {FFFFFF}/Dance /Dance2 /Dance3 /Dance4 /Handsup /Cellphone /Sit \n");
strcat(CMDS, "{33CC33}2) {FFFFFF}/Exitveh /Drinkbeer /Smoke /Drinkwine /Drinksprunk /Surrender \n");
strcat(CMDS, "{FFFFFF}3) {FFFFFF}/Stepsitout /Bar1 /Bar2 /Bar3 /Bar4 /Bar5 /Bar6 /Bar7 /Bar8 /Bar9 /Bar10\n");
strcat(CMDS, "{33CC33}4) {FFFFFF}/Baseball /Baseball2 /Baseball3 /Baseball4 /Bat /Bat2 /Bathit2 /Bathit /Batidle \n");
strcat(CMDS, "{FFFFFF}5) {FFFFFF}/Fire /Fire2 /Fire3 /Fire3 /Wave /Panic /Panic2 /Panic3 /Panic4 /Panicloop /Girlkiss \n");
strcat(CMDS, "{33CC33}6) {FFFFFF}/Rhs /Lhs /Rhs2 /Bikedback /Driveby /Driveby2 /Driveby3 /Fwd /Getoffback\n");
strcat(CMDS, "{FFFFFF}7) {FFFFFF}/Bbalbat /Bbalbat2 /Crack /Crack2 /Crack3 /Crack4 /Crack5\n");
strcat(CMDS, "{33CC33}8) {FFFFFF}/Bjcouch2 /Bjstart /Bjloop /Bjloop2 /Bjend /Bjs1 /Bjs2 /Bjs3 /Bjs3 /Bjs4 /Bjs5\n");
strcat(CMDS, "{FFFFFF}9) {FFFFFF}/Getoffthis /Getoffrhs /Bikehit /Bikejump /Bikejump2 /Bikekick /Bikeleft /Bjcouch\n");
strcat(CMDS, "{33CC33}10) {FFFFFF}/Bather /Layloop /Parksit /Parksit2 /Sitwait /Celebrate /Down /Geton /Up /Up2 /Smooth \n");
strcat(CMDS, "{FFFFFF}11) {FFFFFF}/Hangup /Duck /Enterveh /Throwbarl /Stepsitin /Stepsitloop /Boykiss /Batm\n");
strcat(CMDS, "{D4A017}/Stop To Stop The Animation\n");
strcat(CMDS, "{D4A017}Have Fun");
ShowPlayerDialog(playerid, DIALOG_CMDS , DIALOG_STYLE_LIST, "{E1E11E}[General Commands]", CMDS, "Close", "");
return 1;
}