Rogue_TDM
Github: https://github.com/RogueDrifter/Rogue_TDM
Usage
Build with:
Use command:
Dependencies
Zcmd: https://github.com/Southclaws/zcmd
Explanation
Its a basic TDM with cool features and sound effects + an intro.
What you can change within the script:
Updates
I plan on adding more textdraws and progressing for levels and upgrading weapons if i feel like its worth it.
Credits
SovietComrade is credited for the map, link: https://forum.sa-mp.com/showthread.php?t=658426
Zeex for the command processor, rest of the script is basically done by me.
Features
Streamed music i uploaded myself (but didnt create, credits of those sounds go to their owners not me), textdraws, custom map (also not made by me), intro once you get inside the area and respawning ability.
This function is called remotely from the filterscript, you can use it to reset player's weather (because its set once player enters the team deatmatch) and i couldn't retrieve it because there's no GetPlayerWeather function.
Github: https://github.com/RogueDrifter/Rogue_TDM
Usage
Build with:
Code:
sampctl package ensure
sampctl package build
Code:
/jointdm
Zcmd: https://github.com/Southclaws/zcmd
Explanation
Its a basic TDM with cool features and sound effects + an intro.
What you can change within the script:
pawn Code:
#define RTDM_EVENT_COLOR -1
#define RTDM_SKIN_RED_TEAM 212
#define RTDM_SKIN_BLUE_TEAM 287
#define RTDM_EVENT_ENTRYCASH 2500
Updates
I plan on adding more textdraws and progressing for levels and upgrading weapons if i feel like its worth it.
Credits
SovietComrade is credited for the map, link: https://forum.sa-mp.com/showthread.php?t=658426
Zeex for the command processor, rest of the script is basically done by me.
Features
Streamed music i uploaded myself (but didnt create, credits of those sounds go to their owners not me), textdraws, custom map (also not made by me), intro once you get inside the area and respawning ability.
pawn Code:
forward OnPlayerExitTDM(playerid);
public OnPlayerExitTDM(playerid)