NotifyTD - Inform players with style
So, i had some free time and decided to make this. It's a textdraw where you can use it to inform players about everything.
As GameText, you can use colors and ~n~ for new line.
Some examples.
This:
Turns into this:
As like GameTexts you can format it, so this:
Turns into this:
And this is what happens when you split your information text in a new line:
Functions:
Currently there is only one function:
Well i guess there is nothing more to say about this simple filterscript.
Pastebin:
https://pastebin.com/02A3kP5K
Enjoy.
So, i had some free time and decided to make this. It's a textdraw where you can use it to inform players about everything.
As GameText, you can use colors and ~n~ for new line.
Some examples.
This:
pawn Code:
InformPlayer(playerid, "~w~Hey, this is a ~r~t~w~e~y~s~b~t~g~!", 3500);
Turns into this:
As like GameTexts you can format it, so this:
pawn Code:
new name[MAX_PLAYER_NAME + 1], message[30];
GetPlayerName(playerid, name, sizeof(name));
format(message, sizeof(message), "~w~Hello %s!", name);
InformPlayer(playerid, message, 5000);
Turns into this:
And this is what happens when you split your information text in a new line:
Functions:
Currently there is only one function:
pawn Code:
InformPlayer(playerid, string[], time = 5000)
Well i guess there is nothing more to say about this simple filterscript.
Pastebin:
https://pastebin.com/02A3kP5K
Enjoy.