Hello, I would like to present you the Hyperion Mega Ship Battle.
It is a war of two large warships in which between 6 and 42 players can participate (21 per ship)
Video:
https://www.youtube.com/watch?v=Ut7iBj7SRGk
Installation:
Download:
Hyperion.inc
3DTryg.inc Thread
Missile.inc Thread
progress.inc
ColAndreas Plugin
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
Non-Registered Users:
Bug Report
It is a war of two large warships in which between 6 and 42 players can participate (21 per ship)
Video:
https://www.youtube.com/watch?v=Ut7iBj7SRGk
Installation:
PHP Code:
#include <streamer>
#include <colandreas>
#include <3DTryg>
#include <Missile>
#include <progress>
//#define HYPERION_START_TIME 90
//#define HYPERION_VW 0
#include <Hyperion>
public IsAllowedToJoinHyperion(playerid){
return 1;
}
public OnHyperionPlayerDeath(playerid,killerid){
SendDeathMessage(killerid,playerid,51);
return 1;
}
public OnHyperionHelpPresented(playerid){
ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Hyperion Mega Ship","Control:\nUse your mouse to aim\nUse LMB or Ctrl to shot","OK","");
return 1;
}
public OnPlayerEnteringHyperion(playerid,teamid){
//player teleported to Hyperion Battle
return 1;
}
public OnPlayerExitHyperion(playerid){
//player death on hyperion or battle is finished
return 1;
}
public OnHyperionStateChange(hyperion_state){
switch(hyperion_state){
case HYPERION_STATE_OFF: { //attention this state cannot call when Hyperion battle finish
SendClientMessageToAll(0xFFFFFFFF,"Hyperion Battle cannot start due to lack of players.");
}
case HYPERION_STATE_STARTING: {
new buffer[128];
format(buffer,sizeof(buffer),"Hyperion Battle will start in %d seconds.",HYPERION_START_TIME);
SendClientMessageToAll(0xFFFFFFFF,buffer);
}
case HYPERION_STATE_ON: {
SendClientMessageToAll(0xFFFFFFFF,"Hyperion Battle has been started.");
}
}
return 1;
}
public OnHyperionBattleFinished(teamid){
switch(teamid){
case HYPERION_TEAM_BLUE: {
SendClientMessageToAll(0xFFFFFFFF,"Hyperion Battle was finished the blue team wins.");
}
case HYPERION_TEAM_GREEN: {
SendClientMessageToAll(0xFFFFFFFF,"Hyperion Battle was finished the green team wins.");
}
case HYPERION_TEAM_INTERRUPT: {
SendClientMessageToAll(0xFFFFFFFF,"Hyperion Battle was interrupted due to a lack of players.");
}
}
return 1;
}
public OnHyperionBattleResults(playerid,isdead,iswinner){
switch(iswinner){
case 0: {
SendClientMessage(playerid,0xFFFFFFFF,"You team lose the Hyperion Battle.");
}
case 1: {
SendClientMessage(playerid,0xFFFFFFFF,"You team win the Hyperion Battle.");
}
}
return 1;
}
CMD:hyperion(playerid){
if(!CallLocalFunction("IsAllowedToJoinHyperion","d",playerid)) return 1;
if(Hyperion::IsPlayerSaved(playerid)) return SendClientMessage(playerid,0xFFFFFFFF,"You are already queued for Hyperion Battle.");
if(Hyperion::CountPlayers() >= HYPERION_MAX_QUEUE) return SendClientMessage(playerid,0xFFFFFFFF,"Queue for Hyperion Battle is already full.");
Hyperion::SavePlayer(playerid,true);
SendClientMessage(playerid,0xFFFFFFFF,"You have signed up for Hyperion Battle Queue.");
return 1;
}
CMD:hyperionexit(playerid){
if(!Hyperion::IsPlayerSaved(playerid)) return SendClientMessage(playerid,0xFFFFFFFF,"You are not queued for Hyperion Battle.");
Hyperion::SavePlayer(playerid,false);
SendClientMessage(playerid,0xFFFFFFFF,"You left the Hyperion Battle queue.");
return 1;
}
Hyperion.inc
3DTryg.inc Thread
Missile.inc Thread
progress.inc
ColAndreas Plugin
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
Non-Registered Users:
Bug Report