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PHP Code:
// PlayerTextDraw developed using Zamaroht's Textdraw Editor 1.0 [R3]
new PlayerText:Textdraw0;
new PlayerText:Textdraw1;
new PlayerText:Textdraw2;
new PlayerText:Textdraw3;
new PlayerText:Textdraw4;
new PlayerText:Textdraw5;
new PlayerText:Textdraw6;
new PlayerText:Textdraw7;
new PlayerText:Textdraw8;
new PlayerText:Textdraw9;
new PlayerText:Textdraw10;
new PlayerText:Textdraw11;
new PlayerText:Textdraw12;
new PlayerText:Textdraw13;
new PlayerText:Textdraw14;
new PlayerText:Textdraw15;
new PlayerText:Textdraw16;
new PlayerText:Textdraw17;
// In OnPlayerConnect prefferably, we procced to create our textdraws:
Textdraw0 = CreatePlayerTextDraw(playerid, 217.000000, 332.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw0, 255);
PlayerTextDrawFont(playerid, Textdraw0, 1);
PlayerTextDrawLetterSize(playerid, Textdraw0, 0.500000, 0.099999);
PlayerTextDrawColor(playerid, Textdraw0, -1);
PlayerTextDrawSetOutline(playerid, Textdraw0, 0);
PlayerTextDrawSetProportional(playerid, Textdraw0, 1);
PlayerTextDrawSetShadow(playerid, Textdraw0, 1);
PlayerTextDrawUseBox(playerid, Textdraw0, 1);
PlayerTextDrawBoxColor(playerid, Textdraw0, 255);
PlayerTextDrawTextSize(playerid, Textdraw0, 0.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw0, 0);
Textdraw1 = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw1, 255);
PlayerTextDrawFont(playerid, Textdraw1, 1);
PlayerTextDrawLetterSize(playerid, Textdraw1, 0.500000, 0.099999);
PlayerTextDrawColor(playerid, Textdraw1, -1);
PlayerTextDrawSetOutline(playerid, Textdraw1, 0);
PlayerTextDrawSetProportional(playerid, Textdraw1, 1);
PlayerTextDrawSetShadow(playerid, Textdraw1, 1);
PlayerTextDrawUseBox(playerid, Textdraw1, 1);
PlayerTextDrawBoxColor(playerid, Textdraw1, 255);
PlayerTextDrawTextSize(playerid, Textdraw1, 0.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw1, 0);
Textdraw2 = CreatePlayerTextDraw(playerid, 217.000000, 428.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw2, 255);
PlayerTextDrawFont(playerid, Textdraw2, 1);
PlayerTextDrawLetterSize(playerid, Textdraw2, 0.539999, -11.000005);
PlayerTextDrawColor(playerid, Textdraw2, -1);
PlayerTextDrawSetOutline(playerid, Textdraw2, 0);
PlayerTextDrawSetProportional(playerid, Textdraw2, 1);
PlayerTextDrawSetShadow(playerid, Textdraw2, 1);
PlayerTextDrawUseBox(playerid, Textdraw2, 1);
PlayerTextDrawBoxColor(playerid, Textdraw2, 255);
PlayerTextDrawTextSize(playerid, Textdraw2, 210.000000, -18.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw2, 0);
Textdraw3 = CreatePlayerTextDraw(playerid, 3.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw3, 255);
PlayerTextDrawFont(playerid, Textdraw3, 1);
PlayerTextDrawLetterSize(playerid, Textdraw3, 0.500000, -10.100002);
PlayerTextDrawColor(playerid, Textdraw3, -1);
PlayerTextDrawSetOutline(playerid, Textdraw3, 0);
PlayerTextDrawSetProportional(playerid, Textdraw3, 1);
PlayerTextDrawSetShadow(playerid, Textdraw3, 1);
PlayerTextDrawUseBox(playerid, Textdraw3, 1);
PlayerTextDrawBoxColor(playerid, Textdraw3, 255);
PlayerTextDrawTextSize(playerid, Textdraw3, 4.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw3, 0);
Textdraw4 = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw4, 255);
PlayerTextDrawFont(playerid, Textdraw4, 1);
PlayerTextDrawLetterSize(playerid, Textdraw4, 0.500000, -10.100002);
PlayerTextDrawColor(playerid, Textdraw4, -1);
PlayerTextDrawSetOutline(playerid, Textdraw4, 0);
PlayerTextDrawSetProportional(playerid, Textdraw4, 1);
PlayerTextDrawSetShadow(playerid, Textdraw4, 1);
PlayerTextDrawUseBox(playerid, Textdraw4, 1);
PlayerTextDrawBoxColor(playerid, Textdraw4, -872415198);
PlayerTextDrawTextSize(playerid, Textdraw4, 4.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw4, 0);
Textdraw5 = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw5, 255);
PlayerTextDrawFont(playerid, Textdraw5, 1);
PlayerTextDrawLetterSize(playerid, Textdraw5, 0.500000, -8.299995);
PlayerTextDrawColor(playerid, Textdraw5, -1);
PlayerTextDrawSetOutline(playerid, Textdraw5, 0);
PlayerTextDrawSetProportional(playerid, Textdraw5, 1);
PlayerTextDrawSetShadow(playerid, Textdraw5, 1);
PlayerTextDrawUseBox(playerid, Textdraw5, 1);
PlayerTextDrawBoxColor(playerid, Textdraw5, -1728052993);
PlayerTextDrawTextSize(playerid, Textdraw5, 141.000000, -14.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw5, 0);
Textdraw6 = CreatePlayerTextDraw(playerid, 141.000000, 428.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw6, 255);
PlayerTextDrawFont(playerid, Textdraw6, 1);
PlayerTextDrawLetterSize(playerid, Textdraw6, 0.539999, -11.000005);
PlayerTextDrawColor(playerid, Textdraw6, -1);
PlayerTextDrawSetOutline(playerid, Textdraw6, 0);
PlayerTextDrawSetProportional(playerid, Textdraw6, 1);
PlayerTextDrawSetShadow(playerid, Textdraw6, 1);
PlayerTextDrawUseBox(playerid, Textdraw6, 1);
PlayerTextDrawBoxColor(playerid, Textdraw6, 255);
PlayerTextDrawTextSize(playerid, Textdraw6, 142.000000, -18.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw6, 0);
Textdraw7 = CreatePlayerTextDraw(playerid, 141.000000, 350.000000, "13");
PlayerTextDrawBackgroundColor(playerid, Textdraw7, 0);
PlayerTextDrawFont(playerid, Textdraw7, 5);
PlayerTextDrawLetterSize(playerid, Textdraw7, 0.450000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw7, -1);
PlayerTextDrawSetOutline(playerid, Textdraw7, 0);
PlayerTextDrawSetProportional(playerid, Textdraw7, 1);
PlayerTextDrawSetShadow(playerid, Textdraw7, 1);
PlayerTextDrawUseBox(playerid, Textdraw7, 1);
PlayerTextDrawBoxColor(playerid, Textdraw7, 255);
PlayerTextDrawTextSize(playerid, Textdraw7, 30.000000, 30.000000);
PlayerTextDrawSetPreviewModel(playerid, Textdraw7, 2768);
PlayerTextDrawSetPreviewRot(playerid, Textdraw7, -16.000000, 0.000000, -55.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw7, 0);
Textdraw8 = CreatePlayerTextDraw(playerid, 139.000000, 385.000000, "13");
PlayerTextDrawBackgroundColor(playerid, Textdraw8, 0);
PlayerTextDrawFont(playerid, Textdraw8, 5);
PlayerTextDrawLetterSize(playerid, Textdraw8, 0.450000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw8, -1);
PlayerTextDrawSetOutline(playerid, Textdraw8, 0);
PlayerTextDrawSetProportional(playerid, Textdraw8, 1);
PlayerTextDrawSetShadow(playerid, Textdraw8, 1);
PlayerTextDrawUseBox(playerid, Textdraw8, 1);
PlayerTextDrawBoxColor(playerid, Textdraw8, 255);
PlayerTextDrawTextSize(playerid, Textdraw8, 30.000000, 30.000000);
PlayerTextDrawSetPreviewModel(playerid, Textdraw8, 19822);
PlayerTextDrawSetPreviewRot(playerid, Textdraw8, -16.000000, 0.000000, -55.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw8, 0);
Textdraw9 = CreatePlayerTextDraw(playerid, 144.000000, 333.000000, "UserName");
PlayerTextDrawBackgroundColor(playerid, Textdraw9, 255);
PlayerTextDrawFont(playerid, Textdraw9, 1);
PlayerTextDrawLetterSize(playerid, Textdraw9, 0.410000, 1.800000);
PlayerTextDrawColor(playerid, Textdraw9, -1);
PlayerTextDrawSetOutline(playerid, Textdraw9, 0);
PlayerTextDrawSetProportional(playerid, Textdraw9, 1);
PlayerTextDrawSetShadow(playerid, Textdraw9, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw9, 0);
Textdraw10 = CreatePlayerTextDraw(playerid, 217.000000, 352.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw10, 255);
PlayerTextDrawFont(playerid, Textdraw10, 1);
PlayerTextDrawLetterSize(playerid, Textdraw10, 0.500000, 0.099999);
PlayerTextDrawColor(playerid, Textdraw10, -1);
PlayerTextDrawSetOutline(playerid, Textdraw10, 0);
PlayerTextDrawSetProportional(playerid, Textdraw10, 1);
PlayerTextDrawSetShadow(playerid, Textdraw10, 1);
PlayerTextDrawUseBox(playerid, Textdraw10, 1);
PlayerTextDrawBoxColor(playerid, Textdraw10, 255);
PlayerTextDrawTextSize(playerid, Textdraw10, 138.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw10, 0);
Textdraw11 = CreatePlayerTextDraw(playerid, 213.000000, 336.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw11, 255);
PlayerTextDrawFont(playerid, Textdraw11, 1);
PlayerTextDrawLetterSize(playerid, Textdraw11, 0.420000, 1.400000);
PlayerTextDrawColor(playerid, Textdraw11, -1);
PlayerTextDrawSetOutline(playerid, Textdraw11, 0);
PlayerTextDrawSetProportional(playerid, Textdraw11, 1);
PlayerTextDrawSetShadow(playerid, Textdraw11, 1);
PlayerTextDrawUseBox(playerid, Textdraw11, 1);
PlayerTextDrawBoxColor(playerid, Textdraw11, -222);
PlayerTextDrawTextSize(playerid, Textdraw11, 142.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw11, 0);
Textdraw12 = CreatePlayerTextDraw(playerid, 209.000000, 365.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw12, 255);
PlayerTextDrawFont(playerid, Textdraw12, 1);
PlayerTextDrawLetterSize(playerid, Textdraw12, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw12, -1);
PlayerTextDrawSetOutline(playerid, Textdraw12, 0);
PlayerTextDrawSetProportional(playerid, Textdraw12, 1);
PlayerTextDrawSetShadow(playerid, Textdraw12, 1);
PlayerTextDrawUseBox(playerid, Textdraw12, 1);
PlayerTextDrawBoxColor(playerid, Textdraw12, 255);
PlayerTextDrawTextSize(playerid, Textdraw12, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw12, 0);
Textdraw13 = CreatePlayerTextDraw(playerid, 209.000000, 401.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw13, 255);
PlayerTextDrawFont(playerid, Textdraw13, 1);
PlayerTextDrawLetterSize(playerid, Textdraw13, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw13, -1);
PlayerTextDrawSetOutline(playerid, Textdraw13, 0);
PlayerTextDrawSetProportional(playerid, Textdraw13, 1);
PlayerTextDrawSetShadow(playerid, Textdraw13, 1);
PlayerTextDrawUseBox(playerid, Textdraw13, 1);
PlayerTextDrawBoxColor(playerid, Textdraw13, 255);
PlayerTextDrawTextSize(playerid, Textdraw13, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw13, 0);
Textdraw14 = CreatePlayerTextDraw(playerid, 208.000000, 364.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw14, 255);
PlayerTextDrawFont(playerid, Textdraw14, 1);
PlayerTextDrawLetterSize(playerid, Textdraw14, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw14, -1);
PlayerTextDrawSetOutline(playerid, Textdraw14, 0);
PlayerTextDrawSetProportional(playerid, Textdraw14, 1);
PlayerTextDrawSetShadow(playerid, Textdraw14, 1);
PlayerTextDrawUseBox(playerid, Textdraw14, 1);
PlayerTextDrawBoxColor(playerid, Textdraw14, 10027263);
PlayerTextDrawTextSize(playerid, Textdraw14, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw14, 0);
Textdraw15 = CreatePlayerTextDraw(playerid, 208.000000, 400.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw15, 255);
PlayerTextDrawFont(playerid, Textdraw15, 1);
PlayerTextDrawLetterSize(playerid, Textdraw15, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw15, -1);
PlayerTextDrawSetOutline(playerid, Textdraw15, 0);
PlayerTextDrawSetProportional(playerid, Textdraw15, 1);
PlayerTextDrawSetShadow(playerid, Textdraw15, 1);
PlayerTextDrawUseBox(playerid, Textdraw15, 1);
PlayerTextDrawBoxColor(playerid, Textdraw15, 13434879);
PlayerTextDrawTextSize(playerid, Textdraw15, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw15, 0);
Textdraw16 = CreatePlayerTextDraw(playerid, 6.000000, 336.000000, "GPS");
PlayerTextDrawBackgroundColor(playerid, Textdraw16, 255);
PlayerTextDrawFont(playerid, Textdraw16, 2);
PlayerTextDrawLetterSize(playerid, Textdraw16, 0.529999, 1.900000);
PlayerTextDrawColor(playerid, Textdraw16, -1);
PlayerTextDrawSetOutline(playerid, Textdraw16, 0);
PlayerTextDrawSetProportional(playerid, Textdraw16, 1);
PlayerTextDrawSetShadow(playerid, Textdraw16, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw16, 0);
Textdraw17 = CreatePlayerTextDraw(playerid, 8.000000, 409.000000, "By C4DU");
PlayerTextDrawBackgroundColor(playerid, Textdraw17, 255);
PlayerTextDrawFont(playerid, Textdraw17, 2);
PlayerTextDrawLetterSize(playerid, Textdraw17, 0.160000, 1.200000);
PlayerTextDrawColor(playerid, Textdraw17, -1);
PlayerTextDrawSetOutline(playerid, Textdraw17, 0);
PlayerTextDrawSetProportional(playerid, Textdraw17, 1);
PlayerTextDrawSetShadow(playerid, Textdraw17, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw17, 0);
// You can now use PlayerTextDrawShow, PlayerTextDrawHide and
// PlayerTextDrawDestroy functions to show, hide, and destroy the textdraw.